viewport:Viewport3D's property buttonMode is what control if a hand cursor should show on ALL or NON 3D objects. If buttonMode=true the hand cursor will show whether or not the materials are interactive, or if you are listening for InteractiveScene3DEvents.
So if you need hand cursor to show all time, set viewport.buttonMode=true; and if you do not want a hand cursor anytime, set viewport.buttonMode=false;
If you need to show a hand cursor on specific target objects, you should set viewport.buttonMode=false; and then have each target object to set listeners. In those callback functions you must use CursorManager.setCursor(id:Class) | CursorManager.remove...
2008-09-08
Papervision 3D hand cursor
Labels:
3D,
cursor,
CursorManager,
Flex,
hand,
Papervision,
useHandCursor,
viewport
2008-09-02
Font Embed
I want to share my experience with working with Flex and font embedding. Today I noticed that an embedded asset including a symbol with text that embedded the same Font as the Flex compiler did - It seemed to result in a conflict of what scope (or sandbox?) the font should belong to.
1) Flex can embed fonts from a flash-8.swf by the @font-face {} tag.
2) Flex can embed fonts in an instantiated AS3 model to a Class type using the meta Embed tag.
3) Flex can also embed or dynamically load an asset.swf that includes embedded fonts, and then have those exposed to any scope (or sandbox?) that wish to register them. And the other way around - the loaded asset.swf may register the fonts embedded by Flex.
Later I will show how. I haven't yet figured out the reason for the above mentioned problem, but let me start by sharing a simple workaround. In this case the asset.swf had some symbols in library with non-dynamic textfields in it. They where imported or pasted into Flash from an Illustrator design. When embedding/loading these symbols, all other text in the applications other scopes did not render. The solution to this was simply to redo the import from Illustrator to Flash first after I made the Illustrator textfields to outlines.
1) Flex can embed fonts from a flash-8.swf by the @font-face {} tag.
2) Flex can embed fonts in an instantiated AS3 model to a Class type using the meta Embed tag.
3) Flex can also embed or dynamically load an asset.swf that includes embedded fonts, and then have those exposed to any scope (or sandbox?) that wish to register them. And the other way around - the loaded asset.swf may register the fonts embedded by Flex.
Later I will show how. I haven't yet figured out the reason for the above mentioned problem, but let me start by sharing a simple workaround. In this case the asset.swf had some symbols in library with non-dynamic textfields in it. They where imported or pasted into Flash from an Illustrator design. When embedding/loading these symbols, all other text in the applications other scopes did not render. The solution to this was simply to redo the import from Illustrator to Flash first after I made the Illustrator textfields to outlines.
Maintain thumbsize in a scrollbarcomponent.
I found a great tutorial how to set a constant thumbsize in a scrollbarcomponent.
http://npacemo.com/wordpress/2008/05/20/flex-3-designer-scrollbar-fixed-size-scrollthumb/
http://npacemo.com/wordpress/2008/05/20/flex-3-designer-scrollbar-fixed-size-scrollthumb/
2008-09-01
Problem removing blankspaces with split(" ").join("");
Yesterday I was playing around with Adobe Air and flex. My goal was to parse a productprice from an HTML-site by splitting the pricetag in to ”kronor” and ”oren” (pounds and cents) My only problem was that ”kronor” below 10 just contained one number, before that number was a blankspace to balance the textalign on the site.
So I built a function that was suppose to remove the blankspaces with split(” ”).join(””); , but no success. After some testing I tryed the string.charCodeAt(index:Number = 0);. This function returns a “charCode” , the numeric Unicode character code of the character ,at a specified index, this gave the result 160. After some googleing on unicode 160 I found this site http://bytes.com/forum/post1462660-5.html. This sort of blankspace-characters are called a ”non breaking space” http://en.wikipedia.org/wiki/Non-breaking_space. I also found that there are some more types of whitespace - characters that may be used by unicode but not removed by the split(” ”).join(””) – function. So to solve this problem I some how had to force the special character in to the splitjoin-function. After some reading about strings on ”livedocs” ,http://livedocs.adobe.com/flex/3/langref/String.html ,I found the String.fromCharCode(), that simply translates a list of commaseparated Unicodenumbers to a string. So instead of using split(“ “).join(“”) to remove the non breaking space I used split(String.fromCharCode(160)).join("").
So I built a function that was suppose to remove the blankspaces with split(” ”).join(””); , but no success. After some testing I tryed the string.charCodeAt(index:Number = 0);. This function returns a “charCode” , the numeric Unicode character code of the character ,at a specified index, this gave the result 160. After some googleing on unicode 160 I found this site http://bytes.com/forum/post1462660-5.html. This sort of blankspace-characters are called a ”non breaking space” http://en.wikipedia.org/wiki/Non-breaking_space. I also found that there are some more types of whitespace - characters that may be used by unicode but not removed by the split(” ”).join(””) – function. So to solve this problem I some how had to force the special character in to the splitjoin-function. After some reading about strings on ”livedocs” ,http://livedocs.adobe.com/flex/3/langref/String.html ,I found the String.fromCharCode(), that simply translates a list of commaseparated Unicodenumbers to a string. So instead of using split(“ “).join(“”) to remove the non breaking space I used split(String.fromCharCode(160)).join("").
2008-08-31
Papervision 3D Framerate
Let us share some constructive hands-on tips or trix on how to increase framerates. There's a lot of design issues from modeling 3D-objects to bind them to value-/business objects (classes). However, you should also take the rendering principals of the Flashplayer and your 3D-API in consideration! The gems in this topics may be, in no particular order, under clever headlines, so feel free to contribute by comments.
1) Override Flex default framerate of 24 by setting the desired framerate Application property in *.mxml (haven't got it to work from CSS). Try framerate 60, and hope that the Flashplayer may reach the fps of 40 once in a while.
2) Ask your self when and why you need to run onEnterFrame()! Even for a design built with constant movement in mind, it is a good strategy to provide for situations where a 3D world is allowed to freeze for a couple of seconds. If you can make it freeze without the user notice it - good for you. You will need that time to load additional assets or resources.
IMPORTANT!!! Try NOT to use onEnterFrame() at all in your 3D viewport rendering engine! Try the Timer intervall instead. And above all - try NOT to use two or more onEnterFrame()-callbacks in parallell, that will probably sink you application framerate below 10 fps.
In PV3D all DisplayObject3D have a pointer to the scene or context they belong to. Therefor you may choose to use the Scene object as the eventdispatcher for such events as PLAY and STOP to control when to stop or run the onEnterFrame.
3) If you know, or if the 3D object or face itself know that it should be invisible - set its visibility to false. In that way the the culling process does not even need to calculate.
4) Z-depth and culling calculus are process intensive. One finding I had was with a cube, or rather six individual planes, with no awareness of eachother, in a group forming a cubelike shape. I wanted to keep the cube in constant movement of a Perlin noiced sine function in each degree of freedom (DOF). The cube was rotated with in a slow wobbeling motion showing the same three faces to the camera, two sides and the rooftop. I found that the framerate decreased when one face - the rooftop - had it's normal almost perpendicular to the camera. The more the rooftop pointed it's normal direction towards the camera the framerate increased.
Thus, a large surface with a tiny projection to the view plane is more computationally heavy than when the same side projects more of its surface to the view plane! By rotating the default angle of my cube slightly, the culling did not kick in, and I increased the framerate by two times.
5) Over all for FlashPlayer rendering, check how Bitmap Cache Policy can be used in your project..
1) Override Flex default framerate of 24 by setting the desired framerate Application property in *.mxml (haven't got it to work from CSS). Try framerate 60, and hope that the Flashplayer may reach the fps of 40 once in a while.
2) Ask your self when and why you need to run onEnterFrame()! Even for a design built with constant movement in mind, it is a good strategy to provide for situations where a 3D world is allowed to freeze for a couple of seconds. If you can make it freeze without the user notice it - good for you. You will need that time to load additional assets or resources.
IMPORTANT!!! Try NOT to use onEnterFrame() at all in your 3D viewport rendering engine! Try the Timer intervall instead. And above all - try NOT to use two or more onEnterFrame()-callbacks in parallell, that will probably sink you application framerate below 10 fps.
In PV3D all DisplayObject3D have a pointer to the scene or context they belong to. Therefor you may choose to use the Scene object as the eventdispatcher for such events as PLAY and STOP to control when to stop or run the onEnterFrame.
3) If you know, or if the 3D object or face itself know that it should be invisible - set its visibility to false. In that way the the culling process does not even need to calculate.
4) Z-depth and culling calculus are process intensive. One finding I had was with a cube, or rather six individual planes, with no awareness of eachother, in a group forming a cubelike shape. I wanted to keep the cube in constant movement of a Perlin noiced sine function in each degree of freedom (DOF). The cube was rotated with in a slow wobbeling motion showing the same three faces to the camera, two sides and the rooftop. I found that the framerate decreased when one face - the rooftop - had it's normal almost perpendicular to the camera. The more the rooftop pointed it's normal direction towards the camera the framerate increased.
Thus, a large surface with a tiny projection to the view plane is more computationally heavy than when the same side projects more of its surface to the view plane! By rotating the default angle of my cube slightly, the culling did not kick in, and I increased the framerate by two times.
5) Over all for FlashPlayer rendering, check how Bitmap Cache Policy can be used in your project..
2008-08-30
3D General
Let's talk about how to optimize 3D for Flex. Keep it low poly, and simple texturing to allow more cpu and framerate. You will need the power for animation in both 3D viewport and 2D. There are several 3D API's and their offsprings for Flex/Flash developers out there. I tried Sandy, but got stucked with Papervision - in the summer of 2008 the branch GreatWhite Effects. Whether they are called GreatWhite, Away3D or anything else I believe in general that it really doesn't matter which one you choose. You should try them all, but you can't be an expert on all of them, and you should choose the one targeted to solve your specific problems or design needs.
3D on the web is not to be compared to modern 3D technology for film effects, computer games, or game consols! The open source community mentioned aboved are doing a tremendous job putting effort into making the API's both stable and effectfull, but as long as it is all about software rendering we must consider following when starting a new project:
a) From a technical point of view, keep it simple shading, low poly, and light-weight texturing!
b) From a design point of view - are you sure 3D is going to add to user experience at all?
These are two mayor considerations when first meeting your client. You don't want to end up with a disapointed client stating that you did not live up to their expectations!
... to be continued
3D on the web is not to be compared to modern 3D technology for film effects, computer games, or game consols! The open source community mentioned aboved are doing a tremendous job putting effort into making the API's both stable and effectfull, but as long as it is all about software rendering we must consider following when starting a new project:
a) From a technical point of view, keep it simple shading, low poly, and light-weight texturing!
b) From a design point of view - are you sure 3D is going to add to user experience at all?
These are two mayor considerations when first meeting your client. You don't want to end up with a disapointed client stating that you did not live up to their expectations!
... to be continued
AIR Garbage Collection and Memory Leaks
Summary: Following insights came to me when debugging a new AIR application that was built to be used as a printing service, polling a database for printjobs, setting a timeout and then repeatedly poll again. Using Flex Builder Profiler showed first an obvious memory leak as several of the project classes increased in number of instances over time. This resulted in a crash of the Air Debug Launcher (adl.exe). However, after fixing the obvious by best practise as described below, and verifying that the Profilers memory profile was kept constant, I found that the total memory usage given by the Profilers analysis was NOT the same as the trace of flash.system.System.totalMemory!
Best practise in programming AS3, whether you are hacking *.as classes or *.mxml, should always use a destuctor function. Let us use the same convention as for the good example of the BitmapData class, and call it dispose():void. That will also make good sens to you .Net hackers for the same reason. The BitmapData.dispose() function frees memory for garbage collection.
You will have to make sure the dispose functions are called when instantiated objects no longer are in used and need to be referenced. Creating a new Array() of objects, running ArrayCollection.removeAll(), or setting each object to null does not guarantee garbage collection. References within the objects still may be held by listeners and/or other classes.
For *.mxml you will most likely use protected functions as onCreationComplete():void and onAddedToStage():void to do some initialization, bindings, and listening - just as with the class constuctor. Just make sure you also declare a public function dispose():void that eather can be called internally by a remove event, or externally by any controller or command. The function may look something like this:
Being consequent and thorough will also give you the possibillity to force garbage collection once in a while between two frames by doing the following:
Thank you Grant skinner. Read more:
www.flexdeveloper.eu
blogs.warwick.ac.uk
www.gskinner.com
Best practise in programming AS3, whether you are hacking *.as classes or *.mxml, should always use a destuctor function. Let us use the same convention as for the good example of the BitmapData class, and call it dispose():void. That will also make good sens to you .Net hackers for the same reason. The BitmapData.dispose() function frees memory for garbage collection.
You will have to make sure the dispose functions are called when instantiated objects no longer are in used and need to be referenced. Creating a new Array() of objects, running ArrayCollection.removeAll(), or setting each object to null does not guarantee garbage collection. References within the objects still may be held by listeners and/or other classes.
For *.mxml you will most likely use protected functions as onCreationComplete():void and onAddedToStage():void to do some initialization, bindings, and listening - just as with the class constuctor. Just make sure you also declare a public function dispose():void that eather can be called internally by a remove event, or externally by any controller or command. The function may look something like this:
public function dispose():void {
bitmapData.dispose();
swfLoader.loaderInfo.loader.unload();
removeListener("type", callbackfunction);
CairngormEventdispatcher.getInstance().removeListener(
"type", callbackfunction);
file.close();
... and so forth
}Being consequent and thorough will also give you the possibillity to force garbage collection once in a while between two frames by doing the following:
private var gcCount:int;
private function startGCCycle():void{
gcCount = 0;
addEventListener(Event.ENTER_FRAME, doGC);
}
private function doGC(evt:Event):void{
flash.system.System.gc();
if(++gcCount > 1){
removeEventListener(Event.ENTER_FRAME, doGC);
clearTimeout(timeOut);
timeOut = setTimeout(lastGC, 50);
}
}
private function lastGC():void{
clearTimeout(timeOut);
flash.system.System.gc();
}
Thank you Grant skinner. Read more:
www.flexdeveloper.eu
blogs.warwick.ac.uk
www.gskinner.com
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